The games have really been structured to take advantage of their environment and their ecosystem, so in the same way it would not be a good fit to put a mouse and keyboard on the console. "Because if I let you use the controller on the PC, then I have to let you use the user interface that goes with it, and if I give you the roll and I haven't throttled the number of enemies attacking you because the mouse-and-keyboard players can handle all those enemies, but with a controller you have too many guys. "It's a bigger issue than just allowing players to use the controller on the PC," Berger said. Supporting controllers on the PC version for Mac and Windows would therefore require more than a simple patch. The camera, interface, enemies and much more on consoles were changed to accommodate the new control scheme for Blizzard Entertainment's action role-playing game. Diablo 3's PC incarnation won't receive controller support because the console versions were redesigned to accommodate the new controls, the senior level designer Matthew Berger told Eurogamer.
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